It's easy to imagine Tyrael fighting alongside his allies and directly assisting them when they have fallen, while also being sturdy enough to initiate fights and lead the charge.
Blending the roles like this was done in the interest of crafting a diverse set of heroes where the play style would match their fantasy. Richard: When we designed Tyrael, the goal was to craft a hybrid between warrior and support. What was the goal when designing Tyrael for Heroes of the Storm?
Hand of Sacrifice comes to mind when playing him. However, Tyrael boasts traits and skills that allow him to support his fellow allies, shying away from the status quo of the typical warrior. Trikslyr: Generally, the word 'Warrior' gives images of a hero that likes to charge in and disrupt battle, while also being durable. Senior Game designer Richard Khoo sat down to chat with us once again to shed some light on Tyrael. Our quest to explore the fascinating subject of designing a hero continues today.